Based in Boston, MA
(Steam page under construction)
Press / Business contact:
132 Oxford St #3
Cambridge, MA 02140
We are one person, Max. And not am I a solo indie dev trying to make his dreams come true and trying to dream really cool dreams, but I'm also into board games, soccer, Russisan literature, and walking my dog. I have no industry experience and have never released a game before. In the 7DRL of March 2016, I attempted to make a soccer roguelike, American Ball Hog, which included a sweet Landon Donovan animation. A month later, work began on Flock of Dogs. Like Kermit the frog before me, I hopes to make millions of people happy. In October 2017, I quit my day job as a home insurance appraiser to go for it.
The idea for Flock of Dogs began in April 2016 with the goal of creating a larger, couch co-op experience. As I've gotten older, I begain feeling antsy and lonely playing too many games alone. I wanted to make a game I could play with my friends when they came over to hang out. And not just one friend at a time, and not a casual arena battle game, and not a hardcore fighting game, and not split screen, and not a single player game with a copy/pasted hero then dubbed cooperative.
I batted around ideas with my roommate, Matt Seaton, about an old concept I had for a ship crew game and merged this with his love of twin stick shooters. There's also a long list of games that have inspired me (in chronological experiencial order): Asteroids, Overboard!, Star Fox 64, Guns of Icarus, FTL, Lovers in a Dangerous Spacetime, Nethack, Enter the Gungeon, Overcooked, and more. Also, Power Rangers, Fantasia, and Mighty Ducks. I also have a retired racing Greyhound, so flying dogs and whales was the natural conclusion.
First trailer from November, 2017 (using the song WHALE by Yellow Ostrich with their permission):
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